
Escape from Tarkov. Yeah. The game that made me wish I’d paid more attention in those high school chemistry classes. But here’s the thing—once you get the hang of it, you’ll be modding weapons like a pro. So, let’s talk about “gunsmith part 1″—the first of many quests that’ll either make you feel like a master craftsman or a rage-quitting maniac.
Anyway, let’s dive in—if you’ve got the guts to keep going after you’ve failed your tenth attempt on this quest (been there, done that, got the stress sweat to prove it).
What the Heck is Gunsmith Part 1?
Okay, so, you’re probably wondering, “What in tarnation is gunsmith part 1?” Well, my friend, it’s the first “weapon modding” quest you’ll get from the Mechanic in Tarkov. It’s not exactly handing you a shiny gold star, but it’s a necessary evil. Think of it like the trial run at a coffee shop where the barista hands you the smallest espresso shot and watches your reaction.
This task involves taking a base MP-133 shotgun and turning it into a functional beast. You need more than just a few parts slapped on it. This isn’t Home Depot DIY hour; you need to make sure the shotgun hits a bunch of specific requirements.
Here’s the rundown:
- Quest Giver: Mechanic (aka, the guy you’ll be cursing at after you fail for the 100th time)
- Level Requirement: Level 2 (so, you better start grinding)
- Objective: Modify the MP-133 shotgun to meet some pretty exact criteria (like recoil, ergonomics, and length).
Step 1: Getting Your Hands on the MP-133
Now, you’ve gotta get the MP-133 first. So, unless you’ve got a secret stash of Tarkov guns under your mattress, you’re gonna have to work for it.
Options to snag that bad boy:
- Jaeger (if you’ve unlocked him)
- Flea Market (if you’ve unlocked that as well—lucky you)
- Scavs: Yup, just wait for one to drop it while you’re scavenging.
- Barter: Jaeger likes to trade stuff for stuff. Classic.
I remember my first MP-133 drop—looted it from a Scav, and I thought I hit the jackpot. Spoiler alert: I didn’t. The thing had no durability, so I had to start all over again. Typical Tarkov.
The Mod List You’ll Need
Right, let’s talk about the mods you’ll need for this quest. Trust me, you don’t want to mess this part up. You’ll be buying and selling parts like you’re at a flea market in the ‘80s.
The Parts You Need:
- MP-133 Custom Plastic Forestock with rails
- Kiba Arms Short Foregrip
- Any tactical device (because, duh, every weapon needs one)
- MP-133/153 Polymer Pistol Grip
- MP-133 6-round magazine extension
No, I didn’t just randomly throw that list at you to confuse you. These parts are literally the key to completing gunsmith part 1. You might be able to loot some of them off Scavs or buy them from traders, but some are locked behind trader levels. Don’t get mad when you can’t get the foregrip from Skier because he’s still stuck at Level 1. Just go hunt some more Scavs.
Where the Heck Do I Find These Parts?
Okay, listen, I’ve been there—standing in front of the trader, scrolling for hours like it’s a Black Friday sale. But here’s the deal: you need to know where to find everything if you’re going to complete this quest in record time.
Here’s where you can pick up your parts:
- Foregrip: Kiba Arms (Skier at Level 1, if you’re lucky)
- Tactical Device: Seriously, just grab a blue laser from Skier. Cheap and effective.
- Plastic Forestock: This one’s all over the place—Mechanic, Scav loots, whatever.
- Polymer Pistol Grip: Mechanic and barters
- Magazine Extension: Jaeger’s got your back on this one.
No kidding, I spent 15 minutes one night on the Flea Market, and all I could get was a 2×4 and a broken flashlight. So, my advice? Save your roubles, hit up the Scavs, and don’t get too attached to your wallet.
Modding the MP-133: Step-by-Step (Because You’re Gonna Need It)
I’m going to break it down for you because, trust me, you’re going to mess up at least once. Maybe more. But let’s not talk about that.
Steps to Modify the Shotgun for Gunsmith Part 1:
- Start with an MP-133 shotgun with 60+ durability. Don’t grab a broken one unless you want to grind for hours.
- Install the Custom Plastic Forestock with rails (because who doesn’t love customization?).
- Attach the Kiba Arms Short Foregrip to the rails. It’s pretty essential for handling.
- Slap on a tactical device. Could be a flashlight, a laser, whatever.
- Change out the pistol grip for the Polymer Pistol Grip.
- Now, add the 6-round extension tube.
- Finally, check your ergonomics (at least 47), recoil sum (must be under 850), and the length (under 100 cm). That’s the key to passing this thing.
Oh, and double-check everything. Trust me—I’ve failed before because I missed the ergonomics by 0.5 and lost out on the quest reward. Whoops.
Fast Completion Tips (Or How to Stop Wasting Time Like I Did)
You’re looking for ways to do this fast, right? Because y’all don’t have time to waste on a task that’s this tedious. Let me save you some trouble.
Quick Tips:
- Unlock Jaeger ASAP: You can grab parts from him, and it’s way easier.
- Flea Market: If you’ve unlocked the flea market, use it. Don’t be scared to spend a bit more to save time.
- Pre-loot: Start collecting parts before you even get the quest. I’m serious. I learned the hard way.
- Mod in Hideout: Modding in the Hideout is way faster than in your inventory screen. I don’t know why, but trust me.
Seriously, I spent way too many hours staring at my screen, wondering why the hell my shotgun wouldn’t meet the length requirement. But hey, we’re all in this together, right?
Common Mistakes to Avoid (Because We’ve All Made Them)
Alright, let’s talk about what not to do. I’ve been through this, and I’m gonna save you from that soul-crushing feeling of having to redo the quest.
Don’t Do This:
- Don’t use a shotgun with less than 60 durability (otherwise, you’ll be re-doing it. Trust me.)
- Don’t forget the tactical device. Mechanic won’t take your gun without it.
- Don’t mess up your ergonomics. It’s easy to get sidetracked with other mods, but the ergonomics need to be at least 47.
- Check your recoil. If it’s over 850, you’re screwed.
Been there, done that, got the emotional scars. You don’t need them.
What Happens After Gunsmith Part 1?
Once you finally turn in gunsmith part 1, you’re not done, my friend. Nope. The whole Gunsmith series is a long grind, but it’s worth it for the rewards.
What You Get:
- +3200 EXP (You’ll need all the XP you can get)
- Mechanic Rep +0.01 (Slowly but surely, you’ll earn his trust)
- 10,000 Roubles
- Unlock Gunsmith Part 2
So, yeah, you get a nice chunk of loot, but the real treasure is unlocking the next quest. Trust me, things get way harder, but way more fun.
Final Thoughts (I Promise, I’m Almost Done)
And there you have it—the “gunsmith part 1” quest broken down with a whole lot of frustration, humor, and not-so-helpful-but-somewhat-endearing mistakes.
Anyway, here’s the kicker: this quest is a warm-up for the harder ones that follow. Don’t let the first failure get you down. I promise, you’ll make it through. Just keep grinding, keep modding, and eventually, you’ll be turning out perfect weapons like a Tarkov pro.